Level: 1 Price: 50 Bulk: L. This vial of medical serum quickly sets bones and repairs other physical damage. Biohackers don't have a big enough heal to take advantage of that: your biggest heal is a 5d8 healing serum and you don't want to shoot that unless your target is REALLY low on HP anyway. Otherwise the basic biohack rules limit you to one effect at a time. These are tracked through three different systems of points: Hit Points (HP), Stamina Points (SP), and Resolve . Healing serums do the same thing. You understand that the fundamentals of biology, chemistry, physics, and other disciplines can help you exploit your enemies' weaknesses . The healing p=9451077 '' > Amazon.com: Starfinder: Alexa Skills /a > Starfinder - Alien Archive . The biohacker uses fringe science and class feature, racial trait, feat, and spell is a self-contained strange compounds to alter existing metabolic processesor . /a > Search within r/starfinder_rpg spells by 5 the cave-in that had nearly killed.! You're fascinated by science in all its many facets. Using the various Injection weapons that Starfinder has, the Biohacker applies boons (Boosters) or banes (Inhibitors) to allies and enemies. Party consists of all lvl 9 Witchwarper, Operative, Mechanic, and Soldier. I will be using the books to build my characters but if you would like to follow along and do not own the books yourself you can check out aonsrd. Biohackers specialize in these unique "injection" weapons, and thus suffer on the damage side. Healing serums do the same thing. This also has interesting feat/multiclass implications, since Wisdom heals SP and Intelligence heals HP, which means Biohacker/Technomancers get some HP healing based on Int and Biohacker/Mystics get SP healing based on Wis. An Instinctive Biohacker with Connection Inkling would have good access to both. These connections come in many forms, and each grants different types of magical abilities to their mystics. formian (limited telepathy, natural weapons), healing equal to one-quarter your character level (minimum haan (firespray, slow fall), kalo . You're fascinated by science in all its many facets. Other advice: Get a scope. Remember that these are just example builds and probably haven't been thought through too carefully, so don't try to copy them too closely. Biohacker Builds. And honestly Biohacker isn't a great healer. Scramble the physiological makeup of the target, causing massive internal damage. Drawn from the Akashic Record, an Astral library of all past, present, and future knowledge in the universe . . Biohacker. . 86 Your connection channels the life force of all thingsas well as its counterpart, death. You're an expert healer, but not necessarily a selfless one. Biohacker. formian (limited telepathy, natural weapons), healing equal to one-quarter your character level (minimum haan (firespray, slow fall), kalo . Healer Source Starfinder Core Rulebook pg. Healer Source Starfinder Core Rulebook pg. The Healing Touch. Step 1: Choose a class - Biohacker. Your healing prodigies can use boosters, inhibitors, catalysts, and stims to enhance combat effectiveness, wipe away fatigue, heal the sick, and more! But don't sleep on Instinctive Biohacker either. The Biohacker can be found on page 40 of the Character Operations Manual. Human's also a good choice because you can get . Biohacker | Envoy | Mechanic | Mystic . . The biohacker uses complex catalysts and fringe medical knowledge to augment her allies and inhibit her foes, often using injection weapons. Every new the Starfinder universe. Mystic is a better healer to be sure but biohacker has a very diverse range of buffs and debuffs for enemies. Have a back up tactic . Scramble the physiological makeup of the target, causing massive internal damage. Biohacker 5. You're an expert healer, but not necessarily a selfless one. Serums of healing Mk ( 2 ), Armor: carbon skin, graphite (.. The Healing Touch. Starfinder Core Rulebook p.225. Grant major healing or bring a dead creature back to life. Hive Mind: A buffer that relies on a . Get new options for your biohackers in Starfinder with the botanical essence of the new aromachology field of study or the massive combat medic archetype!Your healing prodigies can use boosters, inhibitors, catalysts, and stims to enhance combat effectiveness, wipe away fatigue, heal the sick, and more! Mystic connections. Warning though: healing isn't a must have tactic in starfinder. This functions as if you had cast raise dead or regenerate on the target, using your class level as the caster level. Player > Items > Magic > Serum of healing, mk 1. In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. The level 6 biohacks are all pretty bad: I'd go back and get the level 1 versions first. Healer: A massive healer, focused on keeping others alive. or an astrozoan envoy . Scramble the physiological makeup of the target, causing massive internal damage. Since your primary form of healing is the Field Dressing theorem, you'll need to take studious or you're relegated to only healing stamina. This also has interesting feat/multiclass implications, since Wisdom heals SP and Intelligence heals HP, which means Biohacker/Technomancers get some HP healing based on Int and Biohacker/Mystics get SP healing based on Wis. An Instinctive Biohacker with Connection Inkling would have good access to both. I think I wanna go with a phentomite biohacker. Grant major healing or bring a dead creature back to life. . The Mystic's Healer connection is set out to be the best healer in Starfinder. You can use Medicine to treat a creature suffering from a disease. 9th Level You don't gain the use of a second spark of ingenuity per day. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard . Everyday clothing and a Hygiene kit Me the Odds fill the gun with a smaller AoE abilities that tech. Gives a healer option and is a great buffer debuffer class. Bioperfectionist: "You relentlessly study how biological systems function and you don't hesitate to experiment on yourself to find out." So basically you're a classic Biohacker. Every time the diseased creature attempts a saving throw against the disease, you can attempt a Medicine check. The target takes 17d10 points of damage and is exhausted and stunned for 1 round. It restores Hit Points when administered to a living creature. You understand that the fundamentals of biology, chemistry, physics, and other disciplines can help you exploit your enemies' weaknesses . Biohackers specialize in these unique "injection" weapons, and thus suffer on the damage side. The biohacker uses complex catalysts and fringe medical knowledge to augment her allies and inhibit her foes, often using injection weapons. This functions as if you had cast raise dead or regenerate on the target, using your class level as the caster level. . The target takes 17d10 points of damage and is exhausted and stunned for 1 round. Serum of healing, mk 1. If your result exceeds the DC of the disease, the creature receives a +4 . Alchemist - Damiel Alchemist - Fumbus - P2 Antipaladin - Urgraz AntiPaladin Arcanist (Occultist) Arcanist - Enora Assassin - Emil Kovkorin Barbarian - Amiri - Charged Barbarian - Amiri - P2 Barbarian - Amiri - Restful Meditation Barbarian - Amiri - Throne Barbarian - Amiri - Yeti Hide Barbarian - Amiri Bard - Lem - Beers Bard - Lem - Coin Shot Bard - Lem - Haunting Choir Bard - Lem - P2 Bard . 86 Your connection channels the life force of all thingsas well as its counterpart, death. Grant major healing or bring a dead creature back to life. Mystics draw their magical powers through connections with deities, philosophies, or inner psychic strength. Get new options for your biohackers in Starfinder with the botanical essence of the new aromachology field of study or the massive combat medic archetype!Your healing prodigies can use boosters, inhibitors, catalysts, and stims to enhance combat effectiveness, wipe away fatigue, heal the sick, and more! This functions as if you had cast raise dead or regenerate on the target, using your class level as the caster level. Hive Mind: A buffer that relies on a . You learn your first biohacker theorem at 2nd level, and you learn an additional theorem at 4th level and every 2 levels thereafter. Using the various Injection weapons that Starfinder has, the Biohacker applies boons (Boosters) or banes (Inhibitors) to allies and enemies. The target takes 17d10 points of damage and is exhausted and stunned for 1 round. The biohacker uses fringe science and class feature, racial trait, feat, and spell is a self-contained strange compounds to alter existing metabolic processesor . . In terms of best race, you'll want to get your Wisdom high, so Shireen and Kasatha would be good. This functions as if you had cast raise dead or regenerate on the target, using your class level as the caster level. This takes 10 minutes and requires a medkit, a medical lab, or a medical bay on a starship. Most of your theorems are healing focused, don't be surprised if you can't do much in combat. All mystics can be good healers with the right spell selection but the healing is unsuprisingly the healer's specialty. Biohacker | Envoy | Mechanic | Mystic . parties can get by with no healing and healing serums for emergencies. If parts are found in other books it will be noted. Healer: A massive healer, focused on keeping others alive. The Healing Touch. Starfinder is an adventure game, which means that two very important qualities are key to your survival: the amount of punishment you can take without dying, and your ability to stick to your convictions in the face of adversity. If a theorem allows an opponent a saving throw to resist its effects, the DC is equal to 10 + half your biohacker level + your key ability score modifier. Scramble the physiological makeup of the target, causing massive internal damage. Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don't gain a theorem. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard . Every new the Starfinder universe. Grant major healing or bring a dead creature back to life. The healing the class has doesn't scale very well, and is only good to get someone off the ground. The level 6 biohacks are all pretty bad: I'd go back and get the level 1 versions first. Not going to lie, having a healer mystic in the party changes the game. The healing the class has doesn't scale very well, and is only good to get someone off the ground. For any level at which an archetype provides an alternate class feature, a biohacker who takes the archetype alters or replaces the listed class features. The target takes 17d10 points of damage and is exhausted and stunned for 1 round. Get new options for your biohackers in Starfinder with the botanical essence of the new aromachology field of study or the massive combat medic archetype! Studious Biohacker is the superior healer when attempting to restore HP, especially if you take the Medic Archetype. This is a freaking mazing on a healing mystic channeling the party from 56 hit points and o stamina points up to 60 Hp and 40 staminia.